I'm working on transitions, more notably the seamless trans system I cooked up. 
What this means is that when a PC enters Trans A on map A, their thrown to the corresponding side on Map B, in the middle of trans B.  This is where it gets fun.. What happens is when entering the trans, a variable is set to keep you from using another trans.  Its removed, when you enter trans B, instead of Trans B actually moving you.
01 August 2007
So at the moment
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