I'm working on transitions, more notably the seamless trans system I cooked up.
- Drawing them takes a fair bit of time
- Most must be 1 tile in size.
- 2 makes 1 even more annoying
- All of that is due to the fact that to make it idiot proof I went ahead and well, idiot proofed it.
What this means is that when a PC enters Trans A on map A, their thrown to the corresponding side on Map B, in the middle of trans B. This is where it gets fun.. What happens is when entering the trans, a variable is set to keep you from using another trans. Its removed, when you enter trans B, instead of Trans B actually moving you.
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