27 June 2010

Break out your Bow...

On my 3rd web host at this point. Somehow I always get mixed up with the shitty ones like 000webhost.com. Seriously, worst customer service I have ever dealt with.

Let's just say they pulled down my site, with no warning or explanation, and refuse to say anything but "TOS violation". Now being the sort of fellow that I am.. I read their TOS over 3 bloody times before I uploaded anything, much less pulled down the site from my previous host, so I knew there was nothing I did that would violate TOS.

Anyway, New host, playing at being a bit less open about things now too. I think I'm gonna keep this a private party, so I know who's interested and who's involved. Anyway, map's back up I'm working on forums, and going to be saving ALL information as text documents now(000 Screwed me out of roughly a years worth of writing and planning).

I've gotten in a tentative Arcane Archer imbuing system, and Probably gonna try and knock out Archer, and AA classes for the next test build.

Archer will be just that, Any race, Any class, 2 or 3 BAB and a bow focus feat needed I think.
Will gain the +1AB/dam that AA use to, as well as Seeker arrow(Minus the idiotic spiral), and hail of arrows, both of which will be on a recharge timer.
Additionally, it'll get "fletching" which boils down to some math details. Any arrows that have a gold cost below a threshold value(calculated off of class level) Won't run out. Simple as that.

Arcane Archer, will better live up to its name. It will gain +1 magical damage(per 2 class levels) to any equipped arrow. The ability to imbue several combat spells onto arrows, and a caster level increase.
This boils down to say.. an 8 wizard, 12 AA
Having 4 caster levels from wizard(normal)
And 3 caster level's from AA(4 class levels = 1 caster level).

That's 7 caster levels, where a pure wizard would have 10. Weaker caster than a pure caster, Weaker BAB than a pure warrior. But a nifty mix of the two.

Additionally, I've got a new notion in mind. Archer, AA, and Ranger(I think), and possibly Jester(harper scout) will get access to a pair of new feats related to entrenching a position.

Right now, Entrench will take 1+1d2 rounds, and create a barricade in front of the user(I'll probably make it target able later) To keep this useful, my plan is to allow for 1 barricade per 4 levels. At max level you can throw down 10 in 20-30 rounds(2-3 minutes real time) and build yourself a nice little fort. Of course the barriers can be bashed down, and any player who can put 'em up, can take 'em down. Take them down instantly in fact.

Let's face it, range units in NWN get screw in about every way possible. You can't run and shoot easily, you run out of arrows constantly, Heck with it! I want to give rage shooters, and rangers some love back, and allow them to control the combat area some. We'll see how it plays out, but its a novel idea, and I really think its a good one.

After all, any idiot in the woods can drag some fallen tree limbs and rig up a place where its hard to be flanked. I know, I'm just such an idiot.

1 comment:

Anonymous said...

hi, new to the site, thanks.