30 April 2009

Yet another way..

Posted 04/30/09 17:30 (GMT) by Barry_1066

It should be noted the DMFI changed several default Bioware scripts as well to make DMFI work well.

On that note -- the future holds a brand new CEP DMFI all recoded and far more advanced than anything seen before. The project will not be completed for 2.3 but some of the now completed parts will be released in 2.3.



See, here's CEP.. Taking well known existing packages.. and screwing them up by putting a corporate logo on 'em. "its brand new, much better, blah, blah, blah..."

And god help you... if you customized the version that's been out and around.

FYI: the past 6 places I've worked.. I've had to rewrite sections of the DMFI to make it work with the module.

In other news, Atari finally got off its ass, Project Q is still making me sit on mine, and I've been busy working on Warlock, & Shadowdancer anyway.

On the upside.. This has given me a chance to grind, and get my "Sit On Ass" skill up as high as I can. Given I can still take Epic skill Focus: Sit On Ass.. but we'll see if I need to in a week..

28 April 2009

Warlock Woes

So tonight plan was to sit down with my lady love, a buddy, and perhaps his lady love.. and play through HoTU with several of my planned changes for black book.

Suffice to say I'm posting this at about 0200 local time for me.

The First Casualty of any Battle is Always the Plan

Damned if that isn't the case. In my last warlock update, I broke two out the the three progressions, and added the 3rd. In the past four hours I've managed to rewrite enough of one path to get expected/desired results out of it, however I fear the other will need a more a less complete recoding tomorrow.

*Sigh*

At any rate.. how about some Warlock Info?



Spells:
Haste:
  • Duration: 6 seconds per class level.
  • Target: Self.

Invisibility:
  • Duration: 6 seconds per class level.
  • Target: Self.

AC boost:
  • Duration: 18 seconds.
  • Target: Self.
  • Specifics: Shield, Dodge, and Natural(amulet) AC scores are increased by Warlocks CHA modifier(Max 20).
Of those three only dodge will stack.[/li][/list]

AB Boost:
  • Duration: 6 seconds per class level.
  • Target: Self.
  • Specifics: AB boosted by CHA mod(Max 20)

Regeneration:
  • Duration: 6 seconds per class level.
  • Target: Self.
  • Specifics: Warlock regenerates (CHA Mod) Hitpoints every 3 seconds.

Concealment:
  • Duration: 6 seconds per class level.
  • Target: Self.
  • Specifics: Caster gains concealment % equal to Charisma Mod

Sight:
  • Duration: 6 seconds per class level.
  • Target: Self.
  • Specifics: See Invisibility + Ultravision

Protection Slash:
  • Duration: 6 seconds per class level.
  • Target: Self.
  • Specifics: caster gains (10 + Charisma SCORE) % damage immunity.

Protection Blunt:
  • Duration: 6 seconds per class level.
  • Target: Self.
  • Specifics: caster gains (10 + Charisma SCORE) % damage immunity.

Protection Piercing:
  • Duration: 6 seconds per class level.
  • Target: Self.
  • Specifics: caster gains (10 + Charisma SCORE) % damage immunity.

26 April 2009

The Chemistry of Hell

Got this via email a while back, and thought it was worth sharing.



HELL EXPLAINED BY CHEMISTRY STUDENT

The following is an actual question given on a University of Washington chemistry mid-term.

The answer by one student was so "profound" that the professor shared it with colleagues, via the Internet, which is, of course, why we now have the pleasure of enjoying it as well.

Bonus Question: Is Hell exothermic (gives off heat) or endothermic (absorbs heat)?

Most of the students wrote proofs of their beliefs using Boyle's Law (gas cools when it expands and heats when it is compressed) or some variant.


One student, however, wrote the following:

First, we need to know how the mass of Hell is changing in time. So we need to know the rate at which souls are moving into Hell and the rate at which they are leaving. I think that we can safely assume that once a soul gets to Hell, it will not leave. Therefore, no souls are leaving.
As for how many souls are entering Hell, let's look at the different religions that exist in the world today. Most of these religions state that if you are not a member of their religion, you will go to Hell. ''' Since there is more''' than one of these religions and since people do not belong to more than one religion, we can project that all souls go to Hell.


With birth and death rates as they are, we can expect the number of souls in Hell to increase exponentially.


Now, we look at the rate of change of the volume in Hell because Boyle's Law states that in order for the temperature and pressure in Hell to stay the same, the volume of Hell has to expand proportionately as souls are added.


This gives two possibilities:
If Hell is expanding at a slower rate than the rate at which souls enter Hell, then the temperature and pressure in Hell will increase until all Hell breaks loose.
If Hell is expanding at a rate faster than the increase of souls in Hell, then the temperature and pressure will drop until Hell freezes over.


So which is it?
If we accept the postulate given to me by Teresa during my Freshman year that, "It will be a cold day in Hell before I sleep with you," and take into account the fact that I slept with her last night, then number two must be true, and thus I am sure Hell is exothermic and has already frozen over. The corollary of this theory is that since Hell has frozen over, it follows that it is not accepting any more souls and is therefore, extinct......leaving only Heaven, thereby proving the existence of a divine being which explains why, last night, Teresa kept shouting "Oh my God."


Suffice it to say this student was the only one who got an A



PS: This is hilarious too.