03 September 2007

OMGWTFBBQ.2da

Miscellaneous playing around today, and finally re-assaulted baseitems.2da and remembered why it was useful, and why CEP needs to edit it so much.


  • It controls all item types in the module using it.

  • Its how CEP adds the new(half-functioning) weapons, like double-bladed kazoo

  • It controls the critical modifier(X2, X3, X4), critical range(20, 19-20, 18-20), and damage of an item.

  • I honestly don't recall what I was going to write here, but I had a fourth point.



This has been long overdue, but I began with some simple changes, namely making crossbow's actually feasible as an alternative to bow's. This of course was done by raising their damage, because let's face it 1d8 on a longbow(max 6 attacks attacks a round) vs a 1d10 crossbow that does max 5 attacks. It looks even, but consider this, Longbow needs a feat to get 1 more attack a round to hit six. Crossbow needs a feat to get more than 1 attack a round.

That playing field is about as level as Bill Clinton's marital vows.

Besides, most Longbow users usually opt for Arcane Archer if at all possible. I for one have never seen a dwarf with a longbow, its always elves or half elves. Not to mention a dwarf would never be able to string a longbow, couldn't hold the base still while managing to reach the top to bend it down.

No comments: