25 January 2009

Script Monkeys can't decorate..


Seems like I'm working all by my lonesome again. Oh well. It happens. In related news, I've gotten to work on decorating up the north.. As you can see, the plain area(as seen in toolset) is pretty cut and dried for a lot of the northern plains. Its both unappealing, and tediously blank.



Hence, we get into adding some character.. Believe it or not These tree's were all created by a script I wrote some time(Months?) ago, which is in itself a variant of my traps placement code. This combined with a little known, or at least little fact of the game.. yields me some pre-populate area's.



You see, one can quite easily open a save game in the toolset to edit it. It handles .sav files just like .mod, so its really quite easy to load a save game up and make an Encapsulated Resource File(ERF) out of the saved map.



Back to interesting stuff now. I took the liberty of "Tree-ing" up the north At least A and B rows, and this is about the final difference when all is said and done.



Not bad for a script monkey made area.